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3D Game Programming All in One
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3D Game Programming All in One Disc.iso
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3D2E
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RESOURCES
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CH10
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creator
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debugger
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DebuggerWatchDlg.gui
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Text File
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2005-11-23
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2KB
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93 lines
//--- OBJECT WRITE BEGIN ---
new GuiControl(DebuggerWatchDlg) {
profile = "GuiDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "True";
setFirstResponder = "False";
modal = "True";
helpTag = "0";
new GuiWindowCtrl() {
profile = "GuiWindowProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "220 180";
extent = "200 108";
minExtent = "8 8";
visible = "True";
setFirstResponder = "False";
modal = "True";
helpTag = "0";
text = "Add a Watch Expression:";
resizeWidth = "True";
resizeHeight = "True";
canMove = "False";
canClose = "False";
canMinimize = "False";
canMaximize = "False";
minSize = "50 50";
opaque = "true";
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 28";
extent = "88 18";
minExtent = "8 8";
visible = "True";
setFirstResponder = "False";
modal = "True";
helpTag = "0";
text = "Enter the Variable:";
};
new GuiTextEditCtrl(WatchDialogExpression) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 44";
extent = "160 18";
minExtent = "8 8";
visible = "True";
setFirstResponder = "False";
modal = "True";
altCommand = "DbgWatchDialogAdd();";
helpTag = "0";
historySize = "0";
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "56 80";
extent = "40 16";
minExtent = "8 8";
visible = "True";
setFirstResponder = "False";
modal = "True";
command = "DbgWatchDialogAdd();";
helpTag = "0";
text = "Add";
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "104 80";
extent = "40 16";
minExtent = "8 8";
visible = "True";
setFirstResponder = "False";
modal = "True";
command = "Canvas.popDialog(DebuggerWatchDlg);";
helpTag = "0";
text = "Cancel";
};
};
};
//--- OBJECT WRITE END ---